![]() Reduced blockstop and blockstun on Annie's Destruction Pillar special move when used as an assist.Hitstop is reduced further when used as a Blockbuster sequel. Reduced hitstop and launch height on second hit.The first hit applies 40% forced damage scaling when used as a Blockbuster sequel.Second hit damage adjusted from 1000 to 1250. ![]() First hit damage adjusted from 750 to 500.When used as a Blockbuster sequel (DHC), the super freeze before the first hit ends earlier.Increased recovery on Annie if the first hit does not successfully hit the enemy point character.Reduced frame advantage on initial hit, when blocked.As an assist, the follow-up slam applies one extra hits' worth of damage scaling.Increased recovery on North Knuckle HP version slam.Frame advantage is reduced more when used as an assist. Reduced hitstop and blockstun for North Knuckle punches, and follow-up slams.Stars created from normal attacks now deal chip damage.s.F+MP no longer produces a star, so that the attack causes stagger.During Star Power, cHK now has a buffer into sLP to make the link more consistent.Stars are only created from JHP once per jump.On activation, Star Power consumes 1 bar of Dramatic Tension immediately, up from 0.Now requires Annie to have two bars of Dramatic Tension to activate, even when used as a Blockbuster Sequel.When characters are glowing from a hit effect (Parasoul and Squigly's fire, Robo-Fortune's electricity, etc) they emit a glowing light that is visible on nearby objects.Using both of the above at the same time will activate special effects.'Ice Cream Headache' music track by Masaru "Raito" Kuba.Released on both Steam retail build and PS4 on April 14th, 2022. Fixed a bug where the Skull Heart from Umbrella's 30th palette would follow the enemy around if they defeated her using Umbrella's "Feeding Time" Blockbuster.Adjusted palette 30 colors for Umbrella so that Hungern is not impacted by lighting.Fixed a bug where making two Retina Reflectors collide would cause the IPS stage to not advance.Fixed a bug where Umbrella could perform a puddle boosted version of Slurp 'n' Slide at a later time without being near a puddle if she previously ended Slurp 'n' Slide near a puddle in the past.Fixed a bug where Umbrella would sometimes fail to stagger her target with s.F+HP (Cliff Hanger) if she also hit or traded with some projectiles.Fixed a bug where the eyeballs in Umbrella's "Under The Weather" Blockbuster would not rotate when she was Overstuffed.Fixed a bug where catching Big Band with Tongue Twister at max distances could cause the camera to pan rapidly in his direction.Fortune’s costume in the Skullgirls comic on Webtoon. Added a new palette (palette 29) based on Ms.Fortune can no longer perform her taunt for 60 frames after performing jHP or her Air Dash. The crowd will now "boo" Beowulf instead of cheering for him if he is fighting Black Dahlia on her own stage.Fixed a bug that allowed Beowulf to perform hopdash attacks back to back faster than intended.(PC Only) Added a “Mute When Unfocused” option to the sound settings, which will mute Skullgirls 2E if it is not the active window.(PC Only) Temporarily disabled the “-beta” launch code.New "Master Volume" control that influences all in-game volumes.Numerous improvements to multiplayer functionality, for both quick match and lobby play.Fixed logo screens not being skippable after a certain point.Improved transition from Art Gallery to Main Menu.Fixed stuttering when fast-forwarding credits. ![]() Switch launched with all these UI improvements back in January. PS4 does not have the above options, but features various improvements made to the button configuration screen, including new button icons.Generic: Generic button information (this is the old default configuration for SG2E).Playstation: Displays the controls as Playstation buttons.Xbox: Displays the controls as Xbox buttons. ![]()
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